Tuesday, May 27, 2008

CC2 Week 10


Ive played around with the bpatcher object to create moving user interface. To do this I've created bpatchers within a bpatcher. This is something similar to what i'll be doing for my assignment. The splash screen is something quite simple, but its quite effective. I was reading about using .mov files. I will definitely explore this, video tutorials perhaps? I tried using the graphic object to create some visualizations that work with MIDI data, but i haven't had any luck. I'll have a closer look at this sometime over my holidays, visualizations are something im interested in. Its a great way to experience music.

Unzip the files and run Main Patch.pat to check it out.

References:

Haines, Christian. "Interface Design." Lecture 22/5/08. Adelaide University.

"Chapter 5 - Interface Design". P71-78. Winkler, Todd 2001, Composing Interactive
Music: Techniques and Ideas Using Max, The MIT Press.

Cycling'74 2006, Max Tutorial, 11/1/2007,
http://www.cycling74.com/twiki/bin/view/ProductDocumentation

Monday, May 26, 2008

Forum Week 10

I'm a fan of DJ Shadow because of his awesome ability to find rare and timeless beats and fuse them into something that sounds modern and sometimes quite edgy. He has an incredible ear, he know what he's looking for. His earlier work like Preemptive Strike and The Private Press is definitely his best work, "Organ Donor" is absolutely fantastic, the organ riff with that infectious beat just cant be beaten.

His later works, in particular The Outsider, just doesn't have the same appeal as his earlier stuff. In this album hes worked with a number of rappers and it just doesn't fit properly with his work. His style has been born from breaking away from the rappers and there is a reason for this. There is one gem on the album tho "This Time." Is great and it shows his awesome DJ/Mixing skills, u cant tell its been mixed.

Sunday, May 25, 2008

AA2 Week 10 Mixing

This time i played around with reverb and delay and I'm fairly happy with the guitar solo sound i ended up with. I used a shortish delay so it wouldn't intrude on the rest of the solo as its quite quick. I've also put some reverb on the supporting guitar part and on the drums as a whole to give it some ambiance. Not too much tho as its a rock song, but it fills it out. It also covers up a bit of the Over Heads sound, there was a bit of room in those, but little in the rest and it sounded a bit odd, so the reverb covers this up a little. The last example is a mix of drums, bass and guitars.

Check out the files in the box widget:

References:

Grice, David. "Mixing." Lecture 20/5/08. Adelaide University.

White, Paul. "Advanced Reverberation." Sound on Sound Magazine. October 2001.

White, Paul. "3D Mixing." Sound on Sound Magazine. November 1994.

Wednesday, May 21, 2008

Forum Week 9

Sebs work is pretty kewl. Playing around with retro technology to bring back the old sounds in a new way. People love those sounds, they have a sort of nostalgia about them, so using them in new ways deffinatly draws attention.

I really like this Milk Crate idea, its a great way to from quick collaborations, i can see this becoming like a modern studio jam session, but in the form a game. The rules are simple yet very effective

The rules...
The objective of milkcrate is to write, record and produce as much music as possible, creating a completely finished product within twenty- four hours of beginning the session
No member of the group is to leave the environment, within reason
All materials and raw sources used to create music must be explicitly non- musical
All the materials must fit inside or on a milkcrate
There is a limit of one milkcrate per person
At least one member of the group must be productive at all times
These rules are modular in nature; milkcrate sessions may have additional constraints, so long as they do not break the existing ones.

(http://milkcrate.com.au/iswhat.html)

I can imagine people doing this a sort of musical sport. As in every friday night, so changing the rules from 24 hours to something around 3 or 4 hours and perhaps allowing a set of samples for each week, and the best team or individual able to create the best judged result wins for the night. Im not sure if this happens already, if so then im not surprised. If not then there is definately oportunity for something here.

Tuesday, May 20, 2008

CC2 Week 9

I can defiantly see myself using coll in my CC project and the preset object is just too easy to use. Ive used the delta time (timer object) to define the duration and the trigger times (metro) which, in a sense, keeps some some of interesting rhythm and performance. The logic components help with the very long delta times, the other logic only lets notes pass to the harmony accompaniment if over a certain pitch value, so not to create horrible low note interval beating. Ive included 2 presets with 2 different melodies and a 3rd customizable preset. Enjoy

Check out the Video and the patch in the box widget.

References:

Haines, Christan. "CC Week 9." Lecture 15/5/08. Adelaide University.

Cycling'74 2006, Max Tutorial, 11/1/2007,
http://www.cycling74.com/twiki/bin/view/ProductDocumentation

Sunday, May 18, 2008

AA2 Week 9 Mixing


I played around with the compressor and plugins again on that song. I added heaps of compression to the drum kit and it gave me a very controlled sound. Best for Rock. I played around with the EQs on a a few of the Drum Mics aswell, the examples ive given show the difference with the plugins. I also added a lead guitar track, the sound ive got there is pretty close what i want in the end. Notice the change from double Tracking to single channel in the solo.

Check out the sounds and photos in the Box widget.

References: Grice, David. "Mixing Week 9." Lecture 13/5/08. Adelaide University.

Tuesday, May 13, 2008

CC2 Week 8

In this patch i haven't used the midiparse or midiformat objects, i simply used the pitch and velocity values to control the filters in Reason's Analog Synth. One is oscillating and the other just ramping. I played around with adding the probability sequencer to the patch, but i just couldn't get it to work properly. A lot more playing around and many tedious hours may possibly solve this, but this is just something I'm not going to use, i understand the concept of mix matching MIDI input values, i.e substituting pitch for a filter value, and MIDI routing (Max to Reason).

I had a bit of a play with the seq object, lots of potential, but its the mtr object I'm more interested in. In the context of this patch i could record the control performance as well. How awesome is that!! I didn't get around to looking at how u can use this as an accompanist, but very impressed, even the ability to detect mistakes, Max you've outdone yourself.

Heres the video



References:

Haines, Christian. "CC2 Week 8." Lecture. Adelaide University. 8/5/08

Cycling'74 2006, Max Tutorial, 11/1/2007,
http://www.cycling74.com/twiki/bin/view/ProductDocumentation