Plogue's Bidule is a great inteface for using effects and audio processing. Although the effects and processing are nothing special, and can be found in many audio programs, its the visual modular representation that makes the sequence of audio process that makes it so easy to use and understand. In addition to this, the open ended progaming format that allows you to break the rules and simply, 'do what you want.' What surprised me was its recognition of Cakewalk Project 5's Rewire devices. I was able to use Project 5 and the audio output from the program was redirected through Bidule.
The sound i created is a distorted organ, with many stereo delays. It creates a great atmosphere of sound, however is very hard to control, the distortion can be difficult to get a hold of, and any slightly dissonant harmonies clash.
Here is the mp3 file
http://www.mydatabus.com/public/loudman/WickedOrgan_0002.mp3
Here is the Bidule file
http://www.mydatabus.com/public/loudman/HardOrgan.bidule
MY image file of the bidule setup has been corrupted and i will update this ASAP.
Monday, July 30, 2007
Sunday, July 29, 2007
AA1 Week 1
Sound design has much more classification than originally thought. The piece that i have chosen is non-diegetic, and would be classified as mood music. This music comes from the game Metal Gear Solid 3: Snake Eater and is composed by Harry Gregson Williams, who i believe has mastered the ability to marry film and game music to create a fantastic gaming environment. The title of the piece is 'Escape through the Woods' and is played while moving through the forest, as the name suggests. It contains elements of purely musical elements and non musical non-diegtic elements to create the atmosphere of the woods, the high flute trills and runs are more so there to represent the native instruments of primitive people who might live in the forests. There are also other miscellaneous sounds to represent this too. In addition to this the initial rhythm is very relaxing and unobtrusive, much like movie music. Later on the music increases tempo, this was composed so the music programmer could join the creeping music to the alarmed music seamlessly.
Also the use of the electric guitar riff, which in isolation seems out of place, reminds us of the time period, this being the late 60s.
http://www.mydatabus.com/public/loudman/29_EscapethroughtheWoods.mp3
References:
Diegetic Sound; Non-Diegetic Sound, 2006,
http://www.filmsound.org/terminology/diegetic.htm#diegetic.
Thom, Randy. 1999, Designing A Movie For Sound, 2006,
http://www.filmsound.org/articles/designing_for_sound.htm.
Sound Design, Wikipedia, http://en.wikipedia.org/wiki/Sound_design.
Also the use of the electric guitar riff, which in isolation seems out of place, reminds us of the time period, this being the late 60s.
http://www.mydatabus.com/public/loudman/29_EscapethroughtheWoods.mp3
References:
Diegetic Sound; Non-Diegetic Sound, 2006,
http://www.filmsound.org/terminology/diegetic.htm#diegetic.
Thom, Randy. 1999, Designing A Movie For Sound, 2006,
http://www.filmsound.org/articles/designing_for_sound.htm.
Sound Design, Wikipedia, http://en.wikipedia.org/wiki/Sound_design.
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