Sound design has much more classification than originally thought. The piece that i have chosen is non-diegetic, and would be classified as mood music. This music comes from the game Metal Gear Solid 3: Snake Eater and is composed by Harry Gregson Williams, who i believe has mastered the ability to marry film and game music to create a fantastic gaming environment. The title of the piece is 'Escape through the Woods' and is played while moving through the forest, as the name suggests. It contains elements of purely musical elements and non musical non-diegtic elements to create the atmosphere of the woods, the high flute trills and runs are more so there to represent the native instruments of primitive people who might live in the forests. There are also other miscellaneous sounds to represent this too. In addition to this the initial rhythm is very relaxing and unobtrusive, much like movie music. Later on the music increases tempo, this was composed so the music programmer could join the creeping music to the alarmed music seamlessly.
Also the use of the electric guitar riff, which in isolation seems out of place, reminds us of the time period, this being the late 60s.
http://www.mydatabus.com/public/loudman/29_EscapethroughtheWoods.mp3
References:
Diegetic Sound; Non-Diegetic Sound, 2006,
http://www.filmsound.org/terminology/diegetic.htm#diegetic.
Thom, Randy. 1999, Designing A Movie For Sound, 2006,
http://www.filmsound.org/articles/designing_for_sound.htm.
Sound Design, Wikipedia, http://en.wikipedia.org/wiki/Sound_design.
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