What a crazy movie. At first i thought it was funny, but then it just became quite disturbing. And i was struggling to sit through it by the last half. Is there hidden messages in this movie, or should you take this at face value? Or should you just take it how ever you want to? So many unanswered questions. I can see the appeal of the film purely from the fact there is nothing like it out there, but its not my taste.
The premature baby(?) was the most odd thing Ive ever seen, it wasn't the lady in the radiator, or the pencil eraser, that baby was just disturbing. And when it turned into that huge monster, WTF is going on? Was that his guilt for killing it, or is that Wat happened? haha. I can see the appeal, but it just doesn't appeal to me.
Wednesday, September 24, 2008
CC2 Sem 2 Week 8 (9)

I'm really happy with this week's result, I've always wanted a quick way to use my midi controllers with my patches and my midilearn object is the answer to this. I'm sure its a little in efficient, but the main concept is there. The Midi learn function in Reason is so helpful so using it in MAX is going to save so much time.
Check it out in the Box Widget
References:
Haines, Christian. Lecture. "MIDI and MSP." Adelaide University. 9/10/08
Cycling'74 2006, MSP Tutorials and Topics,<http://www.cycling74.com/twiki/bin/view/ProductDocumentation>.
AA2 Sem 2 Week 8

Ive chosen Open Arena as my AA assignment this semester. I decided on this game because there is lots of support for it, and i used to play Quake III Arena and Unreal Tournament lots when i was 13 and 14. So it was also a kind of nostalgic choice as well. Also i am quite familiar with FPSs. Although I'm familiar with the style of game, i am really uncertain about the process of this assignment and have many questions to ask. I am also very unsure of the preproduction form and i suspect that there may be several errors in the way Ive filled it out. But Ive given it my best shot and i hope its ok.
Check it out in the box widget.
Haines, Christian. Lecture. "Asset Integration." Adelaide University. 16/9/08
Anon 2007, List of Open Source Games, Wikipedia, viewed 7/9 2007,
http://en.wikipedia.org/wiki/List_of_open_source_games.
Wednesday, September 17, 2008
CC2 Sem 2 Week 7

No problems this week, Fairly straight forward. The GUI version is different from the individual patches, however the concepts are the same. Ive built the individual patches as an easy and simple way to recording and playback to use in future patches. This is why they dont use computer keys to control it.
Control Keys are Shift + P = play, Shift + R = record, Shift + S = stop record
Note the image shown of week 7 GUI patch has been modified.
References:
Haines, Christian. Lecture. 'Music and Signal Processing.' 11/9/08. Adelaide University.
Cycling'74 2006, MSP Tutorials and Topics,
Forum Week 7
Seeing everybodys projects being used by their creator was good to see. You get a sense of what they they actaully wanted to achieve and how to get the best out of their programs. Looking at SuperCollider didnt interest me to be honest, perhaps it wasnt the best demonstration of its ture power, but from what i saw, the outcome could be easily dupliacted with max and easier to manipulate.
Sanad's song was great, well mixed and had his own particular flavour. All of his songs have his own distinguishable sound, its hard to descibe, but its certainly there. His use of scale modes i believe contribute to his sound, that and his choice of instruments and effects add to the style aswell.
It was a shame we couldn't get to hear Ed's patch, but i could see where it was going. The images were pretty kewl, very trippy, i do like mathematical images, theres something about the symmetry thats appealing.
Sanad's song was great, well mixed and had his own particular flavour. All of his songs have his own distinguishable sound, its hard to descibe, but its certainly there. His use of scale modes i believe contribute to his sound, that and his choice of instruments and effects add to the style aswell.
It was a shame we couldn't get to hear Ed's patch, but i could see where it was going. The images were pretty kewl, very trippy, i do like mathematical images, theres something about the symmetry thats appealing.
Monday, September 15, 2008
AA2 Sem 2 Week 7
My input for the group task was the music. When i play games the music is something that i always listen out for. Essentially games have interactive music and it amazes me how composers and music programmers make it as seemless as they do. This is my attempt at emulating what they do. I essentially brought two similar ideas together using a common harmonic theme and key, however changing the beat to suit the mood. The first half is a drum and bass like fast rhythm with a symphonic harmony backing, and the second half is a slow electronic hip hop style with a simmilar string backing. My main influence for game music is Harry-Gregson Williams, in particular his work on Metal Gear Solid 2, 3 and 4.
Check out the mp3 in the box widget
References:
Haines, Christian. Lecture. 'Week 7 Game Audio Aesthetics.' Adelaide University. 9/9/08.
pp 245 - 247. "Chapter 10 - Excellence in Sound Tracks and Sound Effects". Irish, Dan.2005, The Game Producer's Handbook, Course Technology PTR.
pp 112 - 117, 196 - 201. Brandon, Alexander. 2005, Audio for games: planning, process,and production, New Riders Games, Berkeley, Calif.
Check out the mp3 in the box widget
References:
Haines, Christian. Lecture. 'Week 7 Game Audio Aesthetics.' Adelaide University. 9/9/08.
pp 245 - 247. "Chapter 10 - Excellence in Sound Tracks and Sound Effects". Irish, Dan.2005, The Game Producer's Handbook, Course Technology PTR.
pp 112 - 117, 196 - 201. Brandon, Alexander. 2005, Audio for games: planning, process,and production, New Riders Games, Berkeley, Calif.
Tuesday, September 9, 2008
Forum Week 6
The Indian rasa is something that i don't know much about at all, but from this brief introduction to them i believe that i can draw some inspiration from them. And i can see how so many musicians have been drawn into its philosophies. The relationship with music is strong and both feed off one another.
Music exists, or rather its popularity exists in the concept of emotion, yet when studying it in the classroom, theoretically, historically, the word rarely seems to come up. What emotion is the piece of music emulating, how does it make you feel. It sounds good, why? Because of the way it makes you feel, so not only should you understand theoretically how it made you feel that way, but how to recognise similar musical 'feelings' and how to string them together. We seem, i say we loosely but certainly i feel that i am trying to make things that sound clever, or cool, not really analysing what sort of feeling the music is emulating and what i want to do with this musical feeling. I need to develop a higher sense of muso-emotion creativity that goes beyond major = happy, minor = sad because this certainly isn't the case.
Music exists, or rather its popularity exists in the concept of emotion, yet when studying it in the classroom, theoretically, historically, the word rarely seems to come up. What emotion is the piece of music emulating, how does it make you feel. It sounds good, why? Because of the way it makes you feel, so not only should you understand theoretically how it made you feel that way, but how to recognise similar musical 'feelings' and how to string them together. We seem, i say we loosely but certainly i feel that i am trying to make things that sound clever, or cool, not really analysing what sort of feeling the music is emulating and what i want to do with this musical feeling. I need to develop a higher sense of muso-emotion creativity that goes beyond major = happy, minor = sad because this certainly isn't the case.
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