Monday, September 15, 2008

AA2 Sem 2 Week 7

My input for the group task was the music. When i play games the music is something that i always listen out for. Essentially games have interactive music and it amazes me how composers and music programmers make it as seemless as they do. This is my attempt at emulating what they do. I essentially brought two similar ideas together using a common harmonic theme and key, however changing the beat to suit the mood. The first half is a drum and bass like fast rhythm with a symphonic harmony backing, and the second half is a slow electronic hip hop style with a simmilar string backing. My main influence for game music is Harry-Gregson Williams, in particular his work on Metal Gear Solid 2, 3 and 4.

Check out the mp3 in the box widget

References:

Haines, Christian. Lecture. 'Week 7 Game Audio Aesthetics.' Adelaide University. 9/9/08.

pp 245 - 247. "Chapter 10 - Excellence in Sound Tracks and Sound Effects". Irish, Dan.2005, The Game Producer's Handbook, Course Technology PTR.

pp 112 - 117, 196 - 201. Brandon, Alexander. 2005, Audio for games: planning, process,and production, New Riders Games, Berkeley, Calif.

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