Wednesday, March 28, 2007
Forum Week 4
I had never heard of Trilok Gurtu, and now I'm beginning to feel embarrassed that i haven't as i am a John McLaughlin, Larry Carlton, Fernando Saunders, Billy Cobham, Stanley Clarke and to a lesser extent Steely Dan/Donald Fagen listener. I really enjoy this style of music. I would love to borrow some of this music. This presentation showed the cultural collaborations, and that to create diverse music, people of different cultures mustn't only work together, but rather fuse together to create one broad musical goal.
Collaborations between sound and music in games are very important to have working efficiently. Especially now that music plays a more important role in games, more than just a catchy signature tune, music now sets mood. As games become more advanced, the similar they are to movies. Music creates this atmosphere. Music in games is now almost as important as music in movies is. These collaborations must be working well.
Once again with music collaborations between cultures. For this to work there must be a total respect of one another and an understanding and, if required, a compassion for one's history and culture.
Overall, collaborations are something that we are going to deal with on a daily basis, so it is important to be tolerant and open minded for them to be most successful.
Tuesday, March 27, 2007
CC1 Week 4

The score was the part of this assignment that took the longest to design. In the end I settled on fairly simple ideas, but in no means easy to actually create. I used Photoshop in this assignment not for the effects it offers (which i didn't use), but for the convenience of it. I took four photos which would, through positioning, represent the sounds used in the sound scape.
The scrunching at the beginning is the gravel footsteps, the higher scrunch is the door (the sound was originally a scrunch, but pitch shifted up). The rumbling is twisting the paper slowed down, so I used the photos of a piece of paper twisted one way, then the other. The rest of the sounds are quite obvious what i have done. If there was a loud sound, i duplicated the image. At one point i sped up and slowed down a sound, this i used a picture simply moving up then down.
So my score not only indicates when to play, but also how to do the action itself. The score is descriptive, not prescriptive.
Finally i would like to add that for rubbing the paper i used my hand on the paper. I understand that this is not purely using the paper itself, but the paper is the focal object, not the hand. The hand is merely a tool used with it, so i believe that this does not compromise the assignment. I did think of other ways of representing rubbing (i.e. placing two pieces of paper over each other), but i didn't think that these ways were as descriptive as the hand on paper.
Overall, an interesting assignment. But the score was very frustrating to create.
Check out the Sound scape mp3 athttp://www.mydatabus.com/public/loudman/z/SoundscapePaper.mp3
Check out the ProTools sequence at http://www.mydatabus.com/public/loudman/z/Picture3.png
Sunday, March 25, 2007
AA1 Week 4

View the signal flowchart document at http://www.mydatabus.com/public/loudman/z/Studioflowchart.doc
Tuesday, March 20, 2007
CC1 Week 3
The first sound I used was a simple crackled twist of the paper. The original image looked like this.



Check it out in the widget section, its called Paper sound 1 FFT.mp3
The second sound I sampled was from scrunching the paper. I immediately after decreased the speed and increased the pitch.


The final change I made was to stretch the whole frequency range of the first section into the beginning of the second and extend the frequencies in the 3000 to 4000 Hz a second after the end of the sample.

The third sample i created was using a ripping paper sound. This time i analysed the file at 159 Hz instead of 40Hz. This created a much clearer and crisper sound and image. The next thing i did was amplify a selected section between 500Hz and 200Hz by 40dB.
The next thing I did was significantly decrease the speed and extend a frequency line way past the end of the sample. This extended line of slight frequency change sounds something very similar to a Theremin and the slow speed helps create this sound.
The fourth sample used a fast twisting of the paper, it almost has a rhythm to it.
All I did was stretch the wave and it created a whole range of samples that i could use. The pulsating of the scrunching creates an almost underwater thumping sound.



Check out the widget Paper sound 7
The sixth and final sound was a combination of scrunching and rubbing the paper. This sample offers many interesting dynamics and timbre.
What I did with the file was amplify a sweeping selected section, increase the speed three times and decrease the pitch down 4 semitones.

The sound it created was like a motor speeding up and slowing down at incredible speed. With a small amount of alteration in the future, i could use this sample for something very similar to this.
Check out the widget Paper sound 8
Overall, most of the sounds are similar, but the exercise showed me the unlimited possibilities of audio and how simple sounds such as paper can create such diverse samples. This exercise also showed another aspect of audio, this being frequency.
Forum Week 3
I was surprised about the amount of concentration required to do the exercise. Thinking about the time, what you were going to do and how u were going to do it was more difficult than originally thought.
"What is noise" and "what is music" is an opinion and a personal choice. It could be argued that life noises follow a similar rhythm that music follows. Music follows a structure of sorts and so does life. Think about a car, you turn the key, u start the motor, the pistons move up and down to drive the wheels etc..... Is this not a structure or a conformity like a music follows.
My opinion of music has changed significantly after beginning uni and i beleive that the more I study music it will continue to change.
Saturday, March 17, 2007
AA1 Week 3 (week 2 assignment)

Overall, a lot of fun and very interesting.
Look at the Studio Quickstart mp3 at the top right of the page.
Tuesday, March 13, 2007
Forum Week 2
Is it possible to be completely original? As i stated before, we area all influenced by many outside factors, such as our education and the people that we surround ourselves with. These influences affect the way in which we think, we grab ideas and ideals from all these people to make us what we are in the present moment. Could you go so far to say that we as people are so conditioned and completely influenced by things other than ourselves, that our existence is not original? We are Frankensteins of people. I know that this is extreme, but the principle remains the same. Can we take originality this far?
The main thing that i learnt from this forum is that originality is a matter of opinion and is based upon many things. But what i can say is that the more original of ideas come from purity (lack of influence) of thought and mind.
Saturday, March 10, 2007
CC1 Week 2
The first thing I did was record, using creative audio creator, about 1 and a half minutes of paper noises. Flapping, scrunching, un-scruntching, ripping, twisting etc. Then I selected 6 of the best noises I could find and manipulated them as follows.
The first noise was a twisting noise that I found in the first third of the recording. That goes for about 1 second. It is reminiscent of the sound that windows makes when emptying the recycling bin.
The second thing I did was resample it so it was just under twice its original length. I.e. the duration and the pitch were affected. Then I changed the pitch down and up over time using the pitch bender (as seen in the screen shot).
The Final sound created was done by a final consistent pitch shift up, unchanging over time, to a very high pitch. It creates a similar sound to an internet modem logging on to the internet. I found it amazing how many sounds you could create and sample from this, just from simple adjustments to the waveform of something as primitive as paper.
Check out the sound at http://h1.ripway.com/loudman/PaperSound1Final.mp3
The second sound was created from scrunching the paper. Once again this sound goes for about 1 second. I then slowed it down, without changing pitch, by 18%. (See below).
This created a few interesting sounds, but it was the middle portion that I found the most interesting. This sounds like someone chewing on crunchy food or a footstep in gravel. This sound was not as difficult to create as the first, but I believe that no more alteration is required. This sound I could use for other assignments in the years to come.
Check out the sound at http://h1.ripway.com/loudman/PaperSound2Final.mp3
The third sound was a slow ripping of the paper. I then reversed this sample. After this I re-sampled the wave by stretching it which made it longer and slower. This is where the reversed waveforms show themselves more prominently and, because it was re-sampled drastically, it sounds like a moving block. It sounds almost exactly like you're moving a sandstone block in one of the early Tomb Raider games.
Check out the sound at http://h1.ripway.com/loudman/PaperSound3Final.mp3
The fourth sound started off as a flapping sound of the paper. I then reversed this sound to enhance the flapping (trailing wave forms enhance/create flapping sounds). From here, using pitch bending over time, I started at a very low pitch and gradually moved up to a very high pitch. Although this is not the case, it sounds as if the sample is getting quicker. This creates a very eerie, almost horror movie, sound that I describe by an evil wind with a mind of its own. I will definitely be using this sample in the future.
Check out the sound at http://h1.ripway.com/loudman/PaperSound4Final.mp3
The fifth sound I used Peak LE. I used a sample of sound where the paper was being waggled in an almost rhythmic fashion. I then simply added a ridiculous pitch shift and a low rendering quality to create this sound. (See Photo below)
I can’t think of anything that this sounds like, but I think it just sounds cool.
Check out the sound at http://h1.ripway.com/loudman/PaperSound5Final.mp3
The sixth and final sound I used Audacity, which I preferred for this assignment (that is apart from Adobe Audition which I know quite well). I grabbed a long sound of the paper crackling under all the folds that had been made previously. I then changed the re-sampled it to a slower rate, to -66% (from Audacity) (see below).I then boosted the bass to a maximum. (See below)
And finally I changed the pitch down 33%. This final sound is a very loud, deep windy sound that could be used for thunder, or even the crackling of gunfire in the distance. I.e. from WW2 computer games.
Check out the sound at http://h1.ripway.com/loudman/PaperSound6Final.mp3
What I’ve learnt from and am amazed by this assignment is that simple alteration to sound wave and samples from things as basic as paper can create such interesting and useful sounds.
AA1 Week 2 (week 3 assignment)

The band I have chosen to record is Billy Cobham and his studio band. His music, (a funky soul sound) would need very little post recording touch ups as usually bands of this nature like a natural sound, or as natural as possible. In fact in most songs only the guitar and keyboards are the only instruments with effects.
For the preproduction I will contact Mr Cobham and consult about sound and overall effect of the music. I will also confirm instrumentation and adjust where required. As solos and songs are improvised in this style of music I will be open to indefinite song times, however I will ask for approximate time duration. I.e. 10 to 12 minutes. I will also confirm solo instrumentation and ask for an approximate time frame for these solos.

In addition to this I will ask about which instruments will amplified so no interference will occur when I do my positioning (i.e. vibrations through the drum kit), in my example I have decided to use a guitar amp but no bass amp. In positioning the players I will put the guitarist next to the keyboard player, as these two instruments work well together during improvised sections. However I will keep the bass player and drummer in sight of these players so improvised cues can be seen. The bass and the drums I will keep next to one another because the beat of the drums and the bass player can work together. Finally the trumpet and sax will be placed in front of the band and next to one another. Please forgive the horrible diagram. I was only using it as an aid.
I will record all the instruments at the same time in 3 takes (bands of this nature work much better when done this way). After this the band will assess the performances and select the best take. They may wish to re-record individual tracks where required. I’ve also opened up tracks for the solos to be re-recorded. After another take of the solos have been recorded, I and the band will select the best sections of solos from the takes and mix them together for each instrument (where required). (Bands of this nature usually desire a natural sound may not wish to "create a solo.") As their virtuosity is of a very high standard, it is unlikely that too many mistakes will be made and there will be more time spent on overall sound and post recording procedures rather than the actual performance recording.
After all this is done the band will add effects to the sounds (if required). Although these sounds and ideas have been discussed before recording, I will leave plenty of time for experimentation with these ideas.
Additional explanation of the session plan.
Guitar has an amp mic and direct input to gather as much sound quality/timbre as possible. The amp presents sounds that a DI can’t reproduce. The DI is used to add effects and/or in case the amp sound is unsatisfactory. Perhaps both channels could be mixed together to create a mixture of both sounds.
The bass has a DI because there is little sound difference that an amp would offer. In addition a DI gives a much clearer and deeper sound (i.e. bassier), which is suitable to Billy Cobham's music.
I've set up 3 room mic for good measure, in case these mics pick up sounds that could be used and for performance evaluation.
Additional Information
I will label the files names extensively (i.e. BC "Stratus" Guitar solo take 2) as to remove confusion.