This week Ive tried to recreate the audio for a computer boot up, and yes it was my idea that christian used in class. Ive used several sounds, initial boot up, start up sound, typing, denied and access sounds. I spend more time creating the operating system sounds than actually doing the task. It was an interesting experience trying to copy the aesthetics of the windows sounds. In the FMOD patch Ive included two sustain points for the typing, waiting for you to enter the data into the field. I had a look at the chapter on switching and it looked very visual, i was expecting to see lines and lines of code to do this, but no, it looks like a PowerPoint flow chart. But as the tutorials we did in class didn't cover this, i didn't look into it any further.
Check it out in the box widget. Ive included a 45 sec version and a full minute version.
References:
Haines, Christian. Lecture. "Sound Asset Design." 2/9/08
"Chapter 8 - Ideal Technology". Brandon, Alexander. 2005, Audio for games: planning,
process, and production, New Riders Games, Berkeley, Calif.
pp 25 - 56. "Chapter 3 - Using FMOD Designer". Creative 2007, FMOD DESIGNER:
USER MANUAL, Creative Labs, 2007,.
USER MANUAL, Creative Labs, 2007,
No comments:
Post a Comment