Saturday, August 9, 2008

AA2 Sem 2 Week 2 Game Sound Analysis

Unreal Tournament, released in 1999, is still one of the most highly regarded multiplayer FPS' of the gaming world. It spawned a whole series of games still in production today. The sound in the original 1999 game isn't too complex, however are iconic of the series and online FPS gaming, in particular the VO 'monster kill' etc. The Audio structure is as follows.

Opening video of streets, atmosphere sound (localised to particular objects) and a VO.

The Main title screen has a few sounds. Menu bar selection noise, menu click noise and scroll over noise, they are all robotic like sounds. This could be a Family of sounds.

In game there are plenty of sounds. background music (drum and bass style) SFX - gun noises (different for each type), bullet ricochet, shell sound, footsteps (on a random selection of a few footstep noises), VO both team mate radio sounds and achievement VO. Person noises, Jumping grunt, bullet hit grunt, falling to death screams. Other in game sounds like alarm for stolen flag, victory music for achievements.

Watch 0:00 to 0:20



References:

Haines, Christian. Lecture. "Game Sound Analysis." 5/8/08. Adelaide University.

Brandon, Alexander. 2005, Audio for games: planning, process, and production, New
Riders Games, Berkeley, Calif. pp 2, 3, 19.

Arcade Original Pong, 1972, 2007, .

Williams Defender arcade game, 1980, 2007, .

Wonder Boy, 1986, 2007, .

Mortal Kombat Gameplay, 1992, 2007,
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