Opening video of streets, atmosphere sound (localised to particular objects) and a VO.
The Main title screen has a few sounds. Menu bar selection noise, menu click noise and scroll over noise, they are all robotic like sounds. This could be a Family of sounds.
In game there are plenty of sounds. background music (drum and bass style) SFX - gun noises (different for each type), bullet ricochet, shell sound, footsteps (on a random selection of a few footstep noises), VO both team mate radio sounds and achievement VO. Person noises, Jumping grunt, bullet hit grunt, falling to death screams. Other in game sounds like alarm for stolen flag, victory music for achievements.
Watch 0:00 to 0:20
References:
Haines, Christian. Lecture. "Game Sound Analysis." 5/8/08. Adelaide University.
Brandon, Alexander. 2005, Audio for games: planning, process, and production, New
Riders Games, Berkeley, Calif. pp 2, 3, 19.
Arcade Original Pong, 1972, 2007,
Williams Defender arcade game, 1980, 2007,
Wonder Boy, 1986, 2007,
Mortal Kombat Gameplay, 1992, 2007,
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