Sunday, August 31, 2008

AA2 Sem 2 Week 5 FMOD


This program is fantastic, easy enough to use and does all you need for a game. I can see why so many game developers have used it. And its free!! All the effects are fantastic and easy to use and access. The customisable parameter bar on the top is great. I cant imagine seeing myself use this is a context other than in gaming, but a very powerful tool that's relatively simple to use. I didn't have too many issues with the task, actually the only issue i had was creating a multichannel .wav, Cubase was acting up and took longer than should have, but once over this hump had fun with the multichannel panning. This may be program a could introduce students to in the future, certainly not in a lot of depth, but for exposure to the game industry.

References:

Haines, Christain. "FMOD." Lecture. Adelaide University. 19/8/08

"Chapter 3 - Technology". Modern Sound Engine in Brief. Brandon, Alexander. 2005,
Audio for games: planning, process, and production, New Riders Games, Berkeley, Calif.

pp 25 - 56. "Chapter 3 - Using FMod Designer". Creative 2007, FMOD DESIGNER:
USER MANUAL, Creative Labs, 2007, http://www.fmod.org/index.php/download.

FMOD, 2007, 2006,

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