Sunday, October 19, 2008

AA2 Sem 2 Week 10

Open Arena doesn't offer the best ambient sounds, so i picked one of the most interesting ones to recreate, the second sound however isn't in the game, i made it because i believe it would suit what I'm doing or something that i could use in future, a night street ambient sound.

For the first sound i took a sample of a jet plane cabin noise, reduced the bit rate, slowed it down and put it through a dynamic shifting eq to create that creepy slightly changing ambient drone.

The second sound was created from a field recordings of a night scene with crickets and general night ambiance, like from a pond. And mixing this with a background street sound. I found for this i needed the most ambient of noises, anything too close to the mic, or individual wouldn't work for the outcome.

References:

Haines, Christian. Lecture. "Ambience." Adelaide University. 14/10/08

Bernstein, Daniel. 1997, Creating an Interactive Audio Environment, Gamasutra, 2006,
. (Available Online)


pp173-174, 182-189. Sonnenschein, David. 2001, Sound design: the expressive power
of music, voice, and sound effects in cinema, Michael Wiese Productions, Seattle, Wash.

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