Sunday, October 12, 2008

AA2 Sem 2 Week 9

Recreating these game assets was fun and it got me thinking about the sounds i need to create for the final project. Its already given me some ideas.

The rocket fly sound was created using a noise generator in Bidule and the sound of a Harley Davidson through a low pass filter.

The no ammo sound was created from me tapping on the table, clicking, rustling paper and a toy gun.

The Regeneration sound was created using the subtractor synth in Reason.

And the Reload/weapon pickup sound was created using a toy gun.

References:

Haines, Christian. Lecture. 'Assets'. Adelaide University. 7/10/08.


"Chapter 5 - Sound Design: Basic Tools and Techniques" and "Chapter 6 - Advanced
Tools and Techniques". Childs, G. W. 2006, Creating Music and Sound for Games,
Thomson Course Technology.

Kelleghan, Fiona. 1996, Sound Effects in SF and Horror Films, 2006,
.

No comments: